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The Arsenal Files 8
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The Arsenal Files Collection #8 (Arsenal Computer) (1996).ISO
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g_quake
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redpit.zip
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REDPIT.TXT
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1996-10-04
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10/3/96
================================================================
Title : redpit
Filename : redpit.bsp\redpit.map
Author : Jason "Judge" Heyes and Geoff Heyes (The Aged P)
Email Address : geoffhys@f1.net.au
Description : A DM Level aimed at 4-8 player games,
challenging, see if you have the guts to get the quad. There will be a few hot baths in this one.
Seasons en fer.
Additional Credits to :Thred and its Creators.
================================================================
* Play Information *
Single Player : Nope...
Cooperative : Nope...
Deathmatch 2-4 : Most definately
Deathmatch 5+ : No more than 8.
Difficulty Settings : No
New Sounds : No
New Graphics : No
New Music : No
Demos Replaced : None
* Construction *
Base : New level from scratch
Editor(s) used : Thred06b. Awesome level editor.
Known Bugs : None that should affect gameplay.
*Construction time*
10 hours or so. First level we have made, and a lot of problems with stairs, func_trains, etc.
But once that was understood it was easy.
Tip: In Thred you have to select all brushes to do with the func_train, (including the
path_coners) then create a brush group, then associate group with func_train entity.
And the path corners have to be brushes, which have path_corner entities with
targetnames. Func_train has target 1. Pathcorner (one) has targetname 1, and target 2.
Path corner (two) has target 1 and targetname 2 (To loop it back to path_corner one.)
You can read the map file. The wad we used was Medieval wad.
* Legal Stuff *
You may distribute this level, but not modify it.
_______
/-JUDGE-\
\--------------/